Thursday 18 January 2018

Grand Armee (part 2)

In the second half of the year we played a couple of games from the 100 days.
Quatre Bras was played first (obviously).

The allies were just about holding the cross roads at the end of the day.

The units that are in "walls" are actually in built up areas (BUA), I had the buildings on a removable base in side to swap for occupying troops. By Waterloo game I had gone for a more realistic look on the BUA with small counters to represent the occupying troops.

Quatre Bras - 2nd August 2017








5th November 2017 - Waterloo
 As mentioned earlier BUA were changed and we also introduced the cavalry blown rule.

The battle was 3 player per side with myself as umpire/Prussian. The Prussians didn't arrive til turn 4 and the French had tried to anticipate this, however some heroic use by the British Cavalry meant the were a bit battered by the time the Prussians arrived.

La Haie Saint finally fell to prolonged artillery fire, but there were no French troops available to occupy.
The French really suffered with poor command rolls. If being completely fare and as we never reached the final turn it was a bloody draw.
The French guard tried to attack up the right centre but were pushed back and suffered when being pushed back through their own troops.
Papelotte ended in french hands but no other BUA as they decided to by pass Plancenoit.

The troops allocated to fend off the Prussians (Lobau) had a long way to walk and terrible command rating, as well as being last to be given any CP, quite often they didn't move. They were helped though with the late Prussian arrival.








 

Some pics from the attacks around Hougomont, French gave up attacking it and tried to go round.


 

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