Wednesday 17 January 2018

Grande Armee (part 1)

During  last year we played quite a few games of the excellent mass battle rules - Grnade Armee.

This rules have bases that each represent a brigade.


Each turn a force gets a number of command points (CP), this is random each turn. However turns are split into "phases" each phase has a round of move/shoot/combat. The number of phases are random and the choice is to use CP at the beginning or try to spread them out.

There is firing by Skirmish troops and Artillery, but all other combat is represented by making base combat. This is the closing of brigades and either a firefight or firefight and a charge. No formations are needed as its assumed the brigade commanders choose the correct one.

The rules focus more on command and control and can prove quite frustrating when you have run out of command points for the turn and a vital commander refused to move.

2nd August 2017
 A first practice game for everyone to try the rules out.








25th August 2017
 Our Next game was Corunna.

The French seemed to have command problems and the allies held the line til the end.








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